I'm attempting to write some high performance Java. There is some limited evidence that you might expect a small performance improvement using floats over doubles.
There is a good case why memory usage will be reduced.
However, why is it such a pain to use floats? I am constantly finding methods, in the Graphics2D classes, which only support one or the other (generally better support for Doubles).
I think this post sums up reasons not to use floats, and makes a good point: why have floats at all?
PGConf 2017 - PostgreSQL High Availability in a Containerized World - My slides from today's presentation at #PGConfUS 2017 in Jersey City. * PostgreSQL High Availability in a Containerized World * from *Jignesh Shah*
3 weeks ago