I'm attempting to write some high performance Java. There is some limited evidence that you might expect a small performance improvement using floats over doubles.
There is a good case why memory usage will be reduced.
However, why is it such a pain to use floats? I am constantly finding methods, in the Graphics2D classes, which only support one or the other (generally better support for Doubles).
I think this post sums up reasons not to use floats, and makes a good point: why have floats at all?
PostgreSQL Extensions - A Deeper Look
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My slides from my session "PostgreSQL Extensions - A Deeper Look" at
PostgresOpen 2019 and PostgresConf SV 2019
* PostgreSQL Extensions: A deeper look ...
4 years ago
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