I'm attempting to write some high performance Java. There is some limited evidence that you might expect a small performance improvement using floats over doubles.
There is a good case why memory usage will be reduced.
However, why is it such a pain to use floats? I am constantly finding methods, in the Graphics2D classes, which only support one or the other (generally better support for Doubles).
I think this post sums up reasons not to use floats, and makes a good point: why have floats at all?
Setting up PostgreSQL 12 Beta 3 for Testing in Amazon RDS
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One of the amazing things about the PostgreSQL community is launching
releases like clockwork. On 8/8/2019 the PostgreSQL community not only
launched the ...
5 years ago
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